Text file for Open
Vassal file for Open Turn Two
Starts on: Turn Two
Time: 7 turns
Initial PoC: IJN +6
Japanese Control: Japanese Islands, Aleutian Islands, Marianas Islands, Indonesia, South Pacific Ocean, Marshall Islands
Allied Control: U.S. Mandate, Coral Sea, Indian Ocean, Bay of Bengal
Uncontrolled: North Pacific Ocean, Central Pacific Ocean, Hawaiian Islands
All Ports and Bases per Original Set-up
Japanese Ports: Yokosuka Navy Yard, Saigon, Truk
Japanese Bases: Okinawa, Saipan, Kwajalein, Maloelap
Allied Ports: Singapore, Pearl Harbor, Samoa, Australia, Ceylon
Allied Bases: Attu, Dutch Harbor, Midway, Philippines, Lae, Guadalcanal, Johnston Island, New Hebrides, Port Moresby, Andaman Islands
Ceylon: All British Turn 2 Reinforcements
Flexible British Forces: 456 Prince of Wales [-4], Revenge, Exeter, and Hermes may base at Ceylon or Singapore
Pearl Harbor: 553 West Virginia [-9], 453 New Mexico, 453 Idaho, 443 Pennsylvania [-7]
Flexible USN Forces:
Also Available: 7th AF, 10th AF, 11th AF
Yokosuka Navy Yard: 124+3 Junyo, 033 Sasebo
IJN Initial Forces: All other Turn One and Turn Two Forces may deploy at any IJN-controlled port or base.
Setup Instructions: The Allied player bases each of his ships first. Then the Japanese player selects his basing, optionally exchanging 033 Yokosuka for Dutch Harbor, Attu, Lae or the Philippines (and placing Yokosuka with Turn 3 reinforcements), and begins Turn Two. If Houston is displaced, the Allied player bases her after IJN patrols but before doing his own patrols. All Turn One Allied ships which are not listed are sunk.
OOB Changes: The 1+0* F-Boat is added to the Turn 5 Reinforcements. The 5th AF is placed in the Turn Three reinforcements.
Notes: The IJN did not control the Central Pacific on Turn One during the war. In fact, patrols in that area would have alerted the USN to IJN intentions and negated any chance for a surprise attack at Pearl Harbor. This scenario assumes reasonable raid results at both Indonesia and Pearl Harbor for two rounds. But it goes beyond that in establishing the control flags in a historical manner and allowing both commanders more historical abilities to base their fleets. The Japanese score is set so that players could reasonably take either side without a bid. But, instead of the USN being already trapped at the edge of the board on the first turn it can use its fleet, the USN is given the hole in the perimeter that is so crucial to most Allied strategies. Have fun!