Why, when players are asked to check in every day, do I have to wait to complain about a slow player until he's delayed the game by at least 48 hours?
Players are asked to check in every day. Suppose a player checks in at 4:30 am on Monday. It's not her turn. She heads to work. At 4:31, one of her opponents checks in and makes his move. It's now the first player's turn. She's swamped for the next couple of days but knows she must check in on Tuesday. She checks in at 11:53 pm and makes her move. She has complied with the daily check-in requirement -- even though the game was waiting on her for 44 hours and 22 minutes. Because early one day and late the next check-ins could result in a game being delayed by close to 48 hours, players are not cited for delay-of-game until a game has been on hold for more than 48 hours. Please don't notify the GM of a delay until it has been a player's turn for over 48 hours. Thank you!
Is it really OK for a player to delay moving for 48 hours?
As noted above, this provision is designed to guarantee that a player who fully moves each day never runs afoul of the rules or receives a warning. However, there is one case where a player can be cited after 24 hours. This occurs when a player's move triggers her next move. For example, the last player to pick a location immediately has the opportunity to choose an action. Example 2: A player is the last to choose an action; she is immediately given the opportunity to buy an item at the Auctionhouse or select her exhibit at the Castle. In such cases, a player may receive a warning 24 hours after being given the second, immediate choice (since the action could have been taken at that time).
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