I’m pleased to report that Gangsters players were the
wettest of all the gamers at the WBC. Gangsters remains #1 in the all-important
boardgames-with-squirt-guns category (and, therefore, the most fun category as
well). Not only that, but we continue our record, unbroken string as the gamers
with the coolest names.
Carnage and mayhem, along with dripping Gangsters, were at their highest level
ever. However, total losses were way down as vamps spent their time earning cash
instead of batting their eyelashes in enemy joints!
2003 Gangsters Records
We set a lot of other records and firsts this year too including the following:
Records
Fewest Wins by Monopoly: 6%
Most successful rate of 4/3/1 gang use: 29%
Most successful rate of 6/2/1 gang use: 100%
Lowest per Player Average Vamp Losses: 1.30 *
Lowest per Game Average Vamp Losses: 5.30 *
Lowest per Player Average Total Losses: 3.35 *
Lowest per Game Average Total Losses: 13.67 *
Lowest per Game Median Vamp Losses: 4 *
Highest per Game Median Shootout Losses: 8
* High was set just last year!
Firsts
Use of a 3/5/1 gang (unsuccessfully)
Winner started with Britt's Sandwich Shop
Winner started with Caravan Club
Winner started with Midland House
Winner started with Sadler's Stichery
This year’s attendance came very close to last year’s record. Despite the slight decrease, an equal number of games were played! You can see all the stats, winners, hall of fame, strategy articles, etc. on the website (http://www.gameaholics.com/gangsters_tournament.htm).
Winners
Pitt “Sluggo” Crandlemire’s return to Gangsters (after a
one-year hiatus) marked his return to Godfatherhood and the first time any
Gangster has won the title three times. Sluggo also has the distinction of being
the only player to have reached the finals in every tournament he has ever
entered (six times)!
Here are the top sixteen finishers:
1. Pitt “Sluggo” Crandlemire
2. Alex “Band-Aid” Price
3. Michael “The Infidel” Wojke
4. Andy “Scarface” Gardner
5. Peter “The Wolf” Martin
6. Bob “Strings” Hamel
7. Kaarin “The Enforcer” Engelmann
8. Paul “Da Spider” Bolduc
9. Angela “Red Rose” Collinson
10. Nick “Slumlord” Smith
11. Blair “The Plug” Morgen
12. Chris “Half-Full” Hensley
13. Jeffrey “The Head” Hacker
14. Ken “Roulette” Rothstein
15. Mark “Ladykiller” Love
16. Ashley “Angel” Collinson
As for the GM and last year’s winner, Sluggo’s handiwork in our semi-final
knocked me out of the top sixteen for the first time!
Special Awards
Cement Overshoes Sportsmanship Award - Chaka
“Patch-Eye” Benson probably feels like he’s wearing the cement overshoes at the
bottom of Lake Michigan! Chaka won his heat and came to the semi-finals to play.
Due to a misunderstanding, however, Chaka didn’t turn in a blue card and was
over-looked as pairings were made and alternates called. Alternates, of course,
are guaranteed their spots at the moment their name is called. Chaka took the
bad news like a good sport and went and enjoyed another game. This contrasted so
starkly with last year’s alternate who wasn’t present at the designated time
when his name was called (or even when the games started) and flew into a rage
that ultimately involved Don “The Don” Greenwood and other GMs that Chaka’s
sportsmanship was clearly this year’s Cement Overshoes winner. Thanks, Chaka!
Roninda “Ma” Collinson, Josh “Music Man” Adelson, and Anthony “Trigger” Daw were
also nominated for the first time. Nick “Slumlord” Smith received a second
nomination. Many players noted on their cards that all of their opponents were
really fun players who made the game great. Thanks to all of you – you make us
look forward to a fun game with you next year!
Junior Godfather Award - Andy “Scarface” Gardner learned how to play at
the 2002 tournament and returned for a second game this year. He made it all the
way to the finals and finished in fourth place. I hope Andy’s skill inspires
many of our first-time players from this year to try again next year!
Honorable Mention – Instead of picking one player this year, I selected a
game with many unusual characteristics! Kaarin “The Enforcer” Engelmann, Rob
“Moneybags” Kilroy, Steve “The Knob” Zeinski, and Ashley “Angel” Collinson were
the mobsters. The game saw a 4 Thug eliminate a level 3 joint (a mere 7%
chance), the most bloodshed of any game (with 20 gangsters going down as a
result of enemy & police violence), the annihilation of Moneybags' entire gang
(though he still ended with $8,600), a near purple monopoly (with the Racketeer
in the final joint when the game ended), and Robocop (#10) mowing down the thugs
left and right. Whew!
I used my War at Sea Anti-Submarine Warfare table to calculate the odds of that
Thug attack! Look for Gangsters on the deck of the Bismarck and Rodney next
year!
I also considered Peter “The Wolf” Martin and Mark “Ladykiller” Love for
honorable mention since they were the only players to win with a monopoly this
year (both red monopolies)! At this rate, will a sole monopolist get the honors
next year?
Rebecca Hebner was also considered for managing to pull Cop #4 from the cup
seven times in a row despite vigorous mixing!
Roadkill Award – The game with the most bloodshed (20 losses) also
produced this year’s roadkill, Rob “Moneybags” Kilroy, who was left holding the
bag (with $8,600 in it) as his entire gang was wiped out (12 violence-related
losses altogether).
“I Think She Likes Me!” Award – Despite the record low number of
seductions this year, two players tied the record of last year’s “winner” – with
six vamp-caused losses. After adding up all vampings, both were still tied.
Ultimately, however, since the GM doesn’t make the awards in order to give them
to himself, he elected to break the tie in favor of Tim “Bite the Bullet”
Evinger. Interestingly, Tim and John were each vamped six times in the same game
– also the game with the most seductions over-all (17). Tim Evinger is the
tournament expert on losing gang members – with a four year streak, winning the
Roadkill award in 2000 and 2001 and the “I Think She Likes Me!” award in 2002
and 2003. If you want a game where the squirt sub-machine gun gets used early
and often, sit at Tim’s table!
Favorite Joints
The Downtown Bus Station continued its dominance among
winner’s joints – and even improved its percentage! Almost 30% of all winner’s
selected it as one of their starting establishments!
Here are the joints ranked in this year’s top ten:
Rank |
Winner's Joints |
2003 |
Total |
2002 Rank |
Over-all Rank |
Trend |
1 |
Downtown Bus Station |
29.41% |
29.20% | 1 | 1 | Slightly UP |
2 |
Palace Chophouse |
23.53% |
16.60% | 11 | 7 | Way UP |
3 |
Brizelli's Riverside |
20.59% |
27.48% | 3 | 2 | Holding |
|
Pussycat Club |
20.59% |
11.45% | 8 | 8 | UP |
5 |
Ambassadors' Club |
17.65% |
24.62% | 2 | 3 | Slightly DOWN |
|
Greenwood Park |
17.65% |
22.90% | 4 | 4 | Holding |
|
Franklin Hostel |
17.65% |
17.18% | 10 | 6 | UP |
8 |
Wylie's Storage |
14.71% |
8.59% | 12 | 11 | UP |
9 |
Brzkowski's Imports |
11.76% |
21.76% | 5 | 5 | Slightly DOWN |
|
Cavalry Club |
11.76% |
5.15% | 21 | 19 | Way Way UP |
|
Huck's Marine |
11.76% |
3.44% | 25 | 24 | Way Way Way UP |
Taylor's Machine Shop is the big loser this year – tying for 23rd despite its
over-all 9th place ranking and last year’s number six standing!
On the other hand, Huck’s Marine and Cavalry Club were both frequently selected
this year – and rarely selected in previous years by game winners! The purple
strategies (Pussycat Club and Cavalry Club) are enjoying a resurgence. The
Palace Chophouse continues to climb the charts as the favorite add-on joint!
Quotable Gangsters
“I know exactly how much cash I have.” (Half-Full)
“I got no respect – pulls a drive-by on me.” (Moneybags)
“I spent all my money upgrading four joints.” (Half-Full)
“Maybe you smoked four joints, but...” (The Plug)
“All they find is a dead body clutching a brown paper bag with $8,600 in it.”
(Moneybags)
“Huff’s Café is ‘protected’ by the same ‘forgot to duck’ joint guards that
‘defended’ Brzkowski’s.” (Sluggo)
Final Report
The starting positions and finish (in []’s) of the 2003 final were as follows:
Pitt “Sluggo” Crandlemire: 5/2/1, Downtown Bus Station, Westgate Hotel, Lou’s
Diner, $400 [$10,000; 0 losses]
Alex “Band-Aid” Price: 5/2/1, Ambassadors’ Club, Brizelli’s Riverside, Sonny’s
Place, $100 [$5,100; 5 of 6 Blue]
Michael “The Infidel” Wojke: 5/2/1, Martin & Son Carriage Repair, Palace
Chophouse, Greenwood Park, $200 [$5,900]
Andy “Scarface” Gardner: 5/2/1, Brzkowski’s Imports, Franklin Hostel, Wylie’s
Storage, $300 [$4,500; 5 joints]
Sluggo played a traditional Bus Station strategy, which none of the other
players had seen executed so efficiently. Both Vamp and Thug were able to extort
continuously from the first turn onward. The Bus Station, on the other hand,
took a while to payoff, but eventually both x1 public markers and the x2 headed
that way – taking several bus rides including a $1,200 payoff on the final move
that put Sluggo at exactly $10 G’s. Sluggo’s gang successfully hid out
throughout the game – avoiding cops and rival gang members.
The Infidel made a mad rush for joints with several $100 cheapies at the start
and looked like a real threat for a 10 joint victory. However, the dice gods
abandoned his Racketeer in the vicinity of Joe’s Lanes – where his threat
sputtered out.
Scarface also piled up a number of small joints in the early going – cornering
the market in the southeast corner of the board (including the Ham ‘n Egg
Kitchen which the others mistakenly allowed him to buy – still mentally in the
five-player mode from the semi-finals). However, Scarface’s Racketeer liked Ham
‘n Eggs so much that he refused to leave – stopping Andy’s real estate boom in
its tracks.
Band-Aid got hit by the boys in blue early – losing his Thug to a Cop shootout
and Brizelli’s Riverside to a raid. When the other players overlooked him for
the next few turns, he quickly piled up three more blue joints – masterfully
shooting up Brzkowski’s Imports and stealing it from Scarface in the process. On
the next move, his Racketeer went to Taylor’s Machine Shop – poised for a quick
move to the last blue joint, Huff’s Café (also owned by Scarface and, no doubt,
protected by the same “forgot to duck” joint guards that had “defended”
Brzkowski’s). Only the public visiting the Downtown Bus Station kept Band-Aid
from getting a shot at monopoly.
Ultimately, while other players were busy replacing Vamps and Thugs as well as
losing key joints to raids, Sluggo’s immunity to the Cops proved the key to
speeding his cash collection to victory ahead of those buying joints. Sluggo’s
win gives him an unprecedented third championship and a big boost to his team’s
chances in the team tournament!
Changes for 2004
Everything ran so smoothly that there are only two changes for 2004.
1) The addition of special instructions for heat winners and top alternates to
the back of the announcement sheet (which, among other things, will help ensure
that there are no misunderstandings at the semi-finals).
2) At the fifteen minute warning, players will continue play until every player
has had at least one additional turn AND all players have had the same number of
turns. For this purpose a turn will be considered to have begun if the dice have
been rolled. To accommodate the extra playing time after the fifteen minute
warning, the fifteen minute warning will be given at 2:30 (just as it was in
2002 – but five minutes earlier than 2003). Ultimately, this should mean a
fairer game and also give players a bit more playing time!
Many thanks to my team of assistants for this end-of-round change!
New Rules Clarifications
I’ve added the following statement to the first step of the shootout
clarification: “Cops are controlled by the active player and act as a piece of
his/her color [11.5, 12.4].”
The following new clarification was added:
9.4/9.7/11.5 What happens to a Cop which entered a building containing a
criminal if the last criminal is seduced before a shootout can occur?
A. The cop is returned to the cup (12.3).
For all of the clarifications, see the website at
http://www.gameaholics.com/gangsters_tournament.htm!
Email Competition
PBEM competition heats up the streets of Chicago starting on October 1st. We’ll
be testing the new Wargame Processor module for Gangsters! (The module is free –
as are the dozens of other game modules! The Wargame Processor allows 25 free
trial saves – enough for a complete game – and then costs only $25 if you like
it. It’s a great deal!)
Sign up today! See the website for details on how to play by email! A new BPA
tournament will begin shortly after the new year (watch The Don’s WBC
newsletters for details)!
Copies of the Game
It’s been almost four years since I’ve seen a copy of Gangsters in a store.
Fortunately, however, my operatives were able to locate a few new copies this
past year. I have new, shrink-wrapped copies available for $45 (plus $7
shipping).
Naturally, I prefer these copies to go to players without a game or those whose
games are so worn that another is a necessity. However, I’m willing to put
others on a waiting list.
If you do find a copy somewhere that you don’t buy for yourself, please let me
know – I buy them to keep the tournament well-stocked! If you find one on E-Bay,
let me know so that we don’t bid against each other!
I set my prices to earn a $5 profit per game – which I use on the special
awards, name tags, timers, and other goodies for the tournament.
Hasta la Vista!
I hope to have some bonus items at next year’s tournament that will add to the
fun and excitement. I won’t say what I have in mind (just in case I go to Plan
B) – you’ll just have to show up and find out! See youse criminal masterminds on
the streets of Baltimore next year!
John
Survey
Select all answers that apply.
1. The announcement sheet was
(a) too short
(b) just right
(c) too long
(d) too redundant (I already knew all that stuff)
(e) what announcement sheet?
2. The format and tie-breakers were
(a) clear
(b) needed more explanation
3. I prefer the semi-finals
(a) right after the 4th heat (per 2003 schedule)
(b) separate – at 11 pm (per 2002 schedule)
(c) other: _________________________
4. If I could have a heat any time I wanted, I’d have it at _______ on _______.
5. I’d like to try the advanced rules in a heat
(a) True
(b) False
6. The player chit was
(a) Clear
(b) Didn’t use all of it
(c) Needs instructions
(d) Useful
(e) Not helpful